Greetings all!
First of all I would like to thank Gudrun for pointing me to this forum, but I was afk at the time and when I came back she was offline already, so I'll have to say my thanks here :)
Ok, the reason I wanted to contact Mayteks is because there might be a huge problem with a WP base inside Delta Proxima...
It seems that there is some kind of limit for the amout of structures inside one system (could be based on the polygon limit or something)
...
But I myself have zero coding knowledge so I'll just post the email [WP]Typhoon (our coder, currently working on the WP Base) send me...
I hoped Mayteks would maybe know something mroe about this, maybe even how to solve it, since from what I heard he/she is also the one who created all those truly magnificent bases all around Delta Proxima
but if someone else could give us some info about this please by all means, contact us!
Here's the MSN adress from Typhoon, wich can also be used to send emails to:
the1freak@web.de
Цитата:
Hi Aesthir,
I have added around 30 new objects into the Delta Proxima system, and tested
the mod after each additional object.
When I added the last living-tower, I noticed that FL crashed and Flserver
froze (when I clicked on the red [X] it showed the grey shutdown-box, but
didn't want to shut itself down so I had to use CTRL+ALT+DEL and kill the
process.)
Then I took the tower out again and tested the mod again, it worked,
afterwards I took another one out and the last one in again, it worked
again.
If I take something else out and have all towers in then it doesn't work.
I guess/am afraid it's a kind of overflow in FL, so I counted the total
number of objects which gave me 385 (377 without the outcommented ones).
But since I have to take a tower out it could also mean that there are too
many polygons to render or something like that, I don't know...
Hope you can do something with this + greetings,
[WP]Typhoon/Trent
PS: i attached the mod, hope the flmm-decompression works.
ps: he created the base by taking a copy of the EG Main HQ mod and building the base in Delta Proxima... I can send this version of the mod to anyone hwo want to take a look at it to find out what's wrong, just ask me...
He uses the version of Delta Proxima from before the addition of Crying Devil's HQ, the experimental power station and Santier's hut though... so that count of 385 is all objects of all OEG bases in the system, + the (unfinished) WP Base, but without those new bases...
If anyone can solve this, then please help us! otherwise we might need to solve this some other way, for example by having the base build in another system...
Greetings,
Aesthir.